Tuesday, October 18, 2011

Japanese game dev says game industry needs to avoid the anime industry's mistakes

“That’s because it’s (anime) not as mainstream as it used to be. They’re making it for a particular audience. I think that’s why. I watch a lot of anime but it’s for the techniques, not as entertainment. As a product, I think it’s going downhill. The general audience won’t find those interesting. It’s impossible to figure out what the target audience is for Mawaru-Penguindrum. Same goes for Madoka Magica. It’s for a very core audience like us, who enjoy them. The video game industry has to make sure they don’t make the same mistake.” - CyberConnect 2 CEO, Hiroshi Matsuyama

Mr. Matsuyama has made his feelings on the anime industry very clear. He has nothing against anime as an art form, but he believes the recent wave of content is pandering to nothing but a closed group of fans. This leads to smaller markets and fan support, which is no good for the industry itself.

Do you feel that this is the way the anime industry is heading? Does the anime industry need to stop making content just for itself and its fans? Is it time to spread out and try a new approach with content that could possibly bring in new anime viewers?



  1. I don't care what this guy says Madoka was a masterpiece.

  2. Meh it's doing fine and what it's meant to do.

    Videogames can be created by anyone. Anime on the other hand can only be made in Japan or else it isn't "anime" by definition.

    So who do you think will be more popular?